Blogger Origins
Crimson R Games started on January 17, 2012 as a simple Blogger site for programming, videogames, systems, tutorials, and projects I wanted to showcase.
Games, apps and art by Aldo Pedro Rangel Montiel. What began as a Blogger blog in 2012 became the home base for my games, characters, and experiments.
Started
2012
Brand Era
2017
Base
Mexico
Mode
Solo Dev
aldobot5 is my robot luchador persona/avatar, heavily inspired by Akira Toriyama's Toribot. Expect to see him in the credits of my games or on my YouTube videos.
Stage Select
Crimson R Games has changed shape over the years, but the idea stayed the same: a personal place to build, learn, write, and share what I make. I want Crimson R Games to grow into a larger game development and publishing brand, collaborating with artists, composers, and other developers.
Crimson R Games started on January 17, 2012 as a simple Blogger site for programming, videogames, systems, tutorials, and projects I wanted to showcase.
I began using Crimson R Games as the brand behind my games and apps, while keeping the site as a portfolio and development blog.
The site was revamped with newer web technologies after a long stretch of focusing more on development than on growing the site itself.
The site became what I had envisioned: the official place for everything I make.
I rebuilt the site with Next.js and Tailwind CSS, refreshed the games section, and made it easier to add new games and apps.
I'm expanding Crimson R Games, with my own profiles and uploading games to Game Jolt, itchi.io and preparing for Steam, trying to find people to collaborate as well.
Developer Notes
Hi! I'm Aldo Pedro Rangel Montiel. I'm a developer with a burning passion for building, imagining, creating, and developing games, applications, and systems.
I decided to become a programmer at the age of 6, mostly inspired by Super Mario World on the Super Nintendo. That game fascinated me: the levels, the gameplay, and the possibility of exploring a magical world through a TV screen. I wanted to create worlds of my own, and my mother explained that programmers were the ones who could create such worlds.
Years later, during high school at CECyT 9 from IPN, I was able to study programming. After finishing high school I made my first game, The Chronicles of Magastria: The Training, for the now-defunct BlackBerry PlayBook, learning the basics through tutorials and whatever resources I could find.
I got my first job at 19 as a Java developer. Since then I have explored mobile apps, full-stack development, Unity, Godot, Ren'Py, computer vision, data analysis, and machine learning. I also contributed for about a year to Monika After Story, a well-known DDLC fan mod, where I worked on systems such as affection and calendar features, along with smaller content additions like the quetzal plushie.
On a professional note I've worked for Mexican startups and international projects. Currently, I'm a lead software development engineer, at an international company (I'm keeping the name private here). Alongside that work, Crimson R Games remains my one-man space for personal and community projects.
Loadout
Godot, Unity, Ren'Py
Android(Kotlin), iOS(Swift)
React, Angular, Java, Python, PostgreSQL
Computer vision, Machine Learning, LLMs
Create games and digital experiences that evoke emotions and feelings.
Build worlds that feel personal, playful, and can leave a mark.
Keep learning through every project, even the small experimental ones.
Network Ports
If you are curious about the projects I have contributed to, the games I have released, or the art and experiments around Crimson R Games, these are the best places to start.
Crimson R Games remains a one-man effort, with me, Aldo Pedro Rangel Montiel, being the developer and designer behind it. Thank you for taking the time to read this.